top of page
Couverture_JV.webp
Jeu video-inscription

Your career in video games starts here !

An intense artistic and technical training to work in video game studios.

5 years of studies.

The video game is the first cultural industry in France and in the world!

Professional diploma: Animated Image Designer - École des Nouvelles Images

University degrees: Bachelor's/Master's degree in partnership with Avignon University

✅ A pedagogical course co-developed with Avignon University (possibility of obtaining
grants from the CROUS)
​​​
Non-profit school
ESUS label (Socially Responsible Company)

Registration for the
entrance exam is open

Our vision

Making video games means mastering a set of trades with multiple skills.

A new paradigm is being born by bringing together video games, animation and live action.

Our professions are hybridizing, our creative tools are harmonizing, and our young creators are now crossing these professional paths without hesitation.

It seems essential to us, as part of the development of our school, to participate in these artistic and technical connections, allowing our students to be always at the forefront of the evolution of our professions.

While preserving the particularity of each field, the training provided on our various campuses is enriched by the multiple skills that are at work every day.

 

A pedagogy built in 3 steps

1

A first period devoted to the acquisition of artistic and technical bases

This period is essential to grasp all the skills needed to create video games. Artistic practice, general culture, visual design, 2D and 3D digital arts, and an introduction to computer languages structure this first multi-faceted approach to the video game profession.

Each student receives methodical and rigorous support to help them develop and structure their work.

2

A second period devoted to increasing competence in a targeted area

GAME PROGRAMMING

The study of computer languages is essential to the design of video games. The mastery of algorithms, syntax, integration in game engines such as Unity and Unreal Engine, are the main issues of this specialty.

GAME ART

This specialty is dedicated to learning the technical and artistic tools necessary for the visual creation of video games.

GAME DESIGN

This is the structuring of the video game. From the synopsis to the scenario, through the creation of the game mechanics and the elaboration of the different levels, the Game Designer plays the role of conductor.

3

A third time devoted to professionalisation

The work experience allows students to concretize their learning through multiple production projects. Working in a team, managing the production stages and presenting their work to the biggest video game studios are the steps to take in order to prepare for their professional future.

We organize professional meetings that allow students to meet video game companies, ask them questions and project themselves into their future careers.

 

Throughout the program, students will be required to work in teams, to collaborate on the creation and design of video games.

Our professional meetings

Companies come to meet our students.
Conferences, professional networking, internships, recruitment, etc.

Workshop for creating a board game

Under the guidance of game designer Éric Randall, our students design and build their first board game. Game mechanics, definition of the rules, design, computer graphics, etc.

This is a first approach to all the issues involved.

A passionate teaching team, talented professionals

This is the DNA of our school, a professional training given by working professionals. We are happy to welcome people with varied backgrounds to the school who participate alongside us in defining artistic and technical issues.

Our speakers (non exhaustive list)

Frédéric Bast - Programming / Unity integration

Yvan Bladet - Programming / Unity integration

Frédéric Conil - 2D Computer Graphics

Léo Brunel - 3D Computer Graphics

Xavier LE DANTEC - 3D Computer Graphics

Matthieu Grospiron - 3D Lighting

Nicolas Reinhard - 3D Graphics / Unity

Marie Le Bon - 3D Computer Graphics / Unity

Reynald Gareneau - 3D Sculpture

Benoît Viougeas - Animation

Tommy Ha Phuoc - Game design

Laure Nollet - Game Design

Eric Randall - Game Design

Fabrice Cardot - Academic Design

Daniel Ballin - Character & Environment Design

Jean-François Evrard - Video

Pierre-François Renouf - Sound Design / Sound Editing

Photo_blueprint.webp

Registration for the entrance exam

Entries for the 2026 entrance exam are open

  • Facebook - White Circle
  • Instagram - Cercle blanc
  • TIC Tac
  • YouTube - Cercle blanc

Registration for the 2026 entrance examination is now open

bottom of page