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Training supported by
the Ministry of Culture and the CNC

Laureate of the national investment plan

"France 2030 - La grande fabrique de l'image"

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Your career
in video games
starts here !

A school supported by

Logo Région Sud

The video game is the first cultural industry in France and in the world!

An intense artistic and technical training to work in video game studios.

5 years of studies.

Entries for the 2025 entrance exam will open soon

Our vision

A new paradigm is being born by bringing together video games, animation and live action.

Our professions are hybridizing, our creative tools are harmonizing, and our young creators are now crossing these professional paths without hesitation.

It seems essential to us, as part of the development of our school, to participate in these artistic and technical connections, allowing our students to be always at the forefront of the evolution of our professions.

While preserving the particularity of each field, the training provided on our various campuses is enriched by the multiple skills that are at work every day.

 

Making video games means mastering a set of trades with multiple skills.

Our strengths

Our school is recognized as one of the best in its field. Our mastery in the creation of computer graphics and in the conception of narrative projects makes us a place of choice for students wishing to integrate a high level training, mixing ethics and professionalism.

 

Our non-profit structure ensures that all our energy is put into pedagogy, and only pedagogy. A transparent approach where all stakeholders, students, parents, employees, and the teaching staff, participate in the school's development. A framework of trust, conducive to the development of our students.

 

The video game industry is based on solid knowledge, which requires rigor and a strong passion. The skills to be acquired are complex. They require constant curiosity and versatility. It is an eminently technological sector that confronts the arts, computer language and the creation of digital images on a daily basis. Our lecturers, all of whom are active in the professional world, ensure this transmission on a daily basis. They participate in maintaining an active technological watch, transmitting know-how that is up-to-date with the realities of the studios, and encouraging the cross-fertilization of perspectives that is essential for each student to find his or her own path.

 

These challenges require students to invest fully in their studies. To take advantage of these years to give themselves every chance of a successful professional career... and there are many. To know how to put down the joystick to give themselves the means to go to the other side of the screen, to the side of the artists and technicians who work daily to create these digital works. Our ability to project ourselves into the future of these images, in close collaboration with the University of Avignon and the companies in the sector, allows us to envisage the evolution of our professions, to anticipate the needs of the job market.

 

We are here to set a framework, and it is up to you, students and future students, to seize this rare and beautiful opportunity to work in a sector that you are passionate about. This chance requires a strong commitment and maturity. It's up to you to show us who you are!

Video games, the world's leading cultural economic sector

A pedagogy built in 3 steps

1

A first period devoted to the acquisition of artistic and technical bases

This period is essential to grasp all the skills needed to create video games. Artistic practice, general culture, visual design, 2D and 3D digital arts, and an introduction to computer languages structure this first multi-faceted approach to the video game profession.

The objective is to structure the work of the students and to develop a professional approach to the different professions. This time is necessary to allow students to discover the extent of their skills and to be able to choose a professional specialization.

Each student receives methodical and rigorous support to help them develop and structure their work.

2

A second period devoted to increasing competence in a targeted area

2 specialties :

  • GAME PROGRAMMING

  • GAME ART

1 common core :

  • GAME DESIGN

GAME PROGRAMMING

The study of computer languages is essential to the design of video games. The mastery of algorithms, syntax, integration in game engines such as Unity and Unreal Engine, are the main issues of this specialty.

GAME ART

This specialty is dedicated to learning the technical and artistic tools necessary for the visual creation of video games.

GAME DESIGN

This is the structuring of the video game. From the synopsis to the scenario, through the creation of the game mechanics and the elaboration of the different levels, the Game Designer plays the role of conductor.

3

A third time devoted to professionalisation

The work experience allows students to concretize their learning through multiple production projects. Working in a team, managing the production stages and presenting their work to the biggest video game studios are the steps to take in order to prepare for their professional future.

We organize professional meetings that allow students to meet video game companies, ask them questions and project themselves into their future careers.

 

Throughout the program, students will be required to work in teams, to collaborate on the creation and design of video games.

 

A professional diploma jury, composed of artists, technicians and creators from video game studios, evaluate the students' projects. This is an extremely important moment that marks the end of a training cycle and the beginning of professional life.

At the end of Year 1, a workshop to create a board game

Encadrés par Éric Randall, créateur de jeux, nos étudiants conçoivent et fabriquent leur premier jeu de plateau. Mécanique du jeu, définition des règles, design, infographie, etc., c'est une première approche de tous les enjeux.

The programming department in the video game industry

Illustration programmeur

Game Programmer

The game programmer analyzes, codes and creates the events and interactions that make up the game. Also called "game developer" or "game coder", he is an essential element in the creation process.

Tools Programmer

He is between the artist and the designer, he is the one who facilitates their work so that they are more efficient and creative. He works on the graphic interface and the programmer code: he imagines the interface graphically by placing the components, making an ergonomic solution, then creates it on his computer using the code.

Gameplay Programmer

By performing several interactions during a game, the user experience of the player will influence the interest of the game, its comfort and its quality. This is why the role of the Gameplay Programmer is fundamental during the design of the video game and its programming. His role is to make sure that the elements defined by the specifications are respected.

A.I. Programmer

He intervenes, among other things, on the programming of a player's behaviors with his character, or on that of the computer which can make decisions by itself. He creates a unique and coherent game experience based on the principles of artificial intelligence.

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The "Game Art" department

3DModeling

Concept Artist

The role of the Concept Artist is to transform an idea into a visual creation so that it is seen and understood by the general public. He will use the trend book and the graphic elements thought by the art director to think about the aspect of the different details of the project.

Character Designer

A character designer imagines and designs characters according to the expectations of the creation studio and the players. To do this, he draws the character and then brings it to life using various computer graphics programs.

Technical Artist

The Technical Artist is responsible for the design, implementation and monitoring of artistic processes. He is responsible for optimizing the workflow during the production of the video game. For example, he or she can ensure that the digital files work efficiently and that the designs are always up to the required visual quality.

3D Modeler

The objective of the 3D modeler is to create three-dimensional models of products, either using various computer programs and/or by directly modeling the material. The 3D modeler can work in different sectors such as the automotive, aeronautical, luxury, household objects, architecture or animation and video games.

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"Game Design"

The game designer intervenes once the video game's audience has been targeted, the type of game and the budget have been defined. It then designs the gameplay, i.e. the rules of the game, the functions to be used and all the interaction possibilities offered to the player.

The game designer's job is to translate a written scenario into a virtual game, with characters, scenes, situations and settings. The whole must include actions, interfaces, distinct game phases, surprising protagonists and different levels of difficulty.

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A passionate teaching team,
talented professionals

This is the DNA of our school, a professional training given by working professionals. We are happy to welcome people with varied backgrounds to the school who participate alongside us in defining artistic and technical issues.

Our speakers (non exhaustive list)

Frédéric Bast - Programming / Unity integration

Yvan Bladet - Programming / Unity integration

Frédéric Conil - 2D Computer Graphics

Léo Brunel - 3D Computer Graphics

Xavier LE DANTEC - 3D Computer Graphics

Matthieu Grospiron - 3D Lighting

Nicolas Reinhard - 3D Graphics / Unity

Marie Le Bon - 3D Computer Graphics / Unity

Reynald Gareneau - 3D Sculpture

Benoît Viougeas - Animation

Tommy Ha Phuoc - History of video games and game design

Laure Nollet - Game Design

Paul Vandermaessen - Game Design

Karl Fayeton - Game Design

Aurélien Rousse - Game Design / 3D Computer Graphics

Alice Donnet - Narrative Design

Eric Randall - Game Design

Fabrice Cardot - Academic Design

Daniel Ballin - Character & Environment Design

Olivier Fiquet - Drawing

Jean-François Evrard - Video

Pierre-François Renouf - Sound Design / Sound Editing

Stéphane Vaillant - English

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In a few years, the sector has become the first cultural industry in France, but also in the world.

Registration terms and conditions

Entries for the 2025 entrance exam will open soon

For more informations, please contact us :)

Applications are made outside Parcoursup.

 

Candidates register via our website.

Access to the course is subject to an entrance examination.

 

Prerequisites :

  • 1st year: all types of baccalaureate, arts preparatory courses, etc.

  • 3rd year: 2 years' higher education or equivalent professional experience.

  • Your level will be assessed during the entrance exam, so that we can offer you the right orientation.

 

Curiosity, passion, open-mindedness and rigour are the keywords of our courses.

 

Academic year: 2025-2026

Enrolment fee: €80

Cost of course: €7,600 / year

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PREPARATORY CLASS
Cost of the year: €6,400 per year

Registration fees: 80€

3D / 2D ANIMATION
Entrance exam: €80
Cost of the year: €8,600 / year

VIDEO GAME
Entrance exam : €80

Cost of the year: €7,600 / year

A non-profit associative school.

CONTACT US

11 avenue des Sources
84 000 AVIGNON - France

Email : [email protected]

Phone : +33 484 512 222

Consult our leaflet

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